![]() ![]() I wonder how the horned god stacks up against eldritch horror. I liked the thought of druids because I like summons, and I figured that hunters would go well with elven longbows, but I guess that is just an early game perk. Thanks for the reply, indeed I think the 3 classes that interest me the most are Sorcerer, Theocrat, and Archdruid. Thoacrat has the means and spells to build a quickly growing empire(paid absolution, becon of faith, order of healing etc) I found Archdruid spells to situanal to be of use.(most only effect animals and those are few in numbers at the best of times) ![]() If you are going to a fast expander build i suggest going thoacrat creation mastery expender. While a bit more work then temperate empire it is a good way to solve terrian problems.Īlso will you keep the races you conquer or replace them.įor elven archdriud i would suggestion creation master for:īless(best buff) heal(always usefull) cleance land and temperate domain(helps to keep the town happy)īane of the unature is situatinal(only usefull against summons)īut ressurection will help you stay on the offencive longer and temperate empire is usefull to ensure you dont fight on hated terrain. If you are the kind who wants to expand quickly across the land i suggest looking for spells that keep your troops alive and help you with settlements problems.įor example creation adept has clean land and temperate domain. So i would benefit greatly from destruction adept. ![]() I prefeer small (easy to defend) empire's that provide the mana from my spells and summons(sorceror here). ![]()
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